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Nix, Garth

The Seventh Tower: Aenir - New York Scholastic Inc. 2001 - Aenir 3 .

The dream world Aenir is not a safe place. One wrong step can lead to danger, entrapment…or death.

Tal and Milla must fight their way through this shifting landscape. They are searching for the Codex, a magical object that will decide the fate of their worlds. Many creatures stand in their way–from the cloud-flesh Storm Shepherds to a swarm of venomous Waspwyrms to a horrifying figure named Hazror. Tal and Milla cannot leave Aenir without the Codex.

But finding it might endanger them more than they’ve ever dreamed…

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fantasy
society
science fiction
magic