000 -LEADER |
fixed length control field |
02433cam a2200421 i 4500 |
CONTROL NUMBER |
control field |
18399585 |
DATE AND TIME OF LATEST TRANSACTION |
control field |
20150608152744.0 |
FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
141208s2015 onca j b 001 0 eng c |
LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2014047275 |
INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780778715085 (reinforced library binding : alk. paper) |
INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780778715580 (pbk. : alk. paper) |
CATALOGING SOURCE |
Original cataloging agency |
NJQ/DLC |
Language of cataloging |
eng |
Transcribing agency |
NJQ |
Description conventions |
rda |
Modifying agency |
DLC |
AUTHENTICATION CODE |
Authentication code |
pcc |
LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.52 |
Item number |
.G54 2015 |
DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
005 |
Edition number |
23 |
AUTHOR NAME |
AUTHOR NAME |
Gifford, Clive, |
TITLE STATEMENT |
Title |
Awesome algorithms and creative coding / |
Statement of responsibility, etc |
Clive Gifford. |
PHYSICAL DESCRIPTION |
Extent |
32 pages : |
Other physical details |
color illustrations ; |
Dimensions |
27 cm. |
SERIES STATEMENT |
Series statement |
Get connected to digital literacy |
BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references (page 31) and index. |
SUMMARY, ETC. |
Summary, etc |
"Awesome Algorithms and Creative Coding explores how computers work and explains how to think in a logical way. The bright and engaging design guides readers through clear explanations of binary code, simple algorithms, and computer language. With real-life examples, students learn about the development of coding using simple decision-making processes. Programming languages that readers can use themselves, including Scratch and LOGO, are reviewed. "Stretch Yourself" features give practical activities to help readers explore and test key principles to help reinforce learning and are not linked to specific software or operating systems. "True Story" features give real-world anecdotes from the world of information technology. "Computer Hero" features look at the groundbreaking scientists that paved the way for digital technology today."-- |
TARGET AUDIENCE NOTE |
Target audience note |
Ages 8-11. |
TARGET AUDIENCE NOTE |
Target audience note |
Grades 4 to 6. |
FORMATTED CONTENTS NOTE |
Formatted contents note |
Coding your world -- Algorithms in action -- Ones and zeros -- Mind your language -- Languages for learning -- Scratch! -- Accurate algorithms -- Get in step -- Decisions, decisions -- Go with the flow -- Going loopy -- A bug's life -- Coding careers. |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer programming. |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Programming languages (Electronic computers). |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computers. |
ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
01. English Non Fiction |
LOCAL PROCESSING INFORMATION (OCLC) |
d |
005 GIF |
c |
356 |