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Awesome algorithms and creative coding / (Record no. 399318)

000 -LEADER
fixed length control field 02433cam a2200421 i 4500
CONTROL NUMBER
control field 18399585
DATE AND TIME OF LATEST TRANSACTION
control field 20150608152744.0
FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 141208s2015 onca j b 001 0 eng c
LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2014047275
INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780778715085 (reinforced library binding : alk. paper)
INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780778715580 (pbk. : alk. paper)
CATALOGING SOURCE
Original cataloging agency NJQ/DLC
Language of cataloging eng
Transcribing agency NJQ
Description conventions rda
Modifying agency DLC
AUTHENTICATION CODE
Authentication code pcc
LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.52
Item number .G54 2015
DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005
Edition number 23
AUTHOR NAME
AUTHOR NAME Gifford, Clive,
TITLE STATEMENT
Title Awesome algorithms and creative coding /
Statement of responsibility, etc Clive Gifford.
PHYSICAL DESCRIPTION
Extent 32 pages :
Other physical details color illustrations ;
Dimensions 27 cm.
SERIES STATEMENT
Series statement Get connected to digital literacy
BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references (page 31) and index.
SUMMARY, ETC.
Summary, etc "Awesome Algorithms and Creative Coding explores how computers work and explains how to think in a logical way. The bright and engaging design guides readers through clear explanations of binary code, simple algorithms, and computer language. With real-life examples, students learn about the development of coding using simple decision-making processes. Programming languages that readers can use themselves, including Scratch and LOGO, are reviewed. "Stretch Yourself" features give practical activities to help readers explore and test key principles to help reinforce learning and are not linked to specific software or operating systems. "True Story" features give real-world anecdotes from the world of information technology. "Computer Hero" features look at the groundbreaking scientists that paved the way for digital technology today."--
TARGET AUDIENCE NOTE
Target audience note Ages 8-11.
TARGET AUDIENCE NOTE
Target audience note Grades 4 to 6.
FORMATTED CONTENTS NOTE
Formatted contents note Coding your world -- Algorithms in action -- Ones and zeros -- Mind your language -- Languages for learning -- Scratch! -- Accurate algorithms -- Get in step -- Decisions, decisions -- Go with the flow -- Going loopy -- A bug's life -- Coding careers.
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer programming.
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Programming languages (Electronic computers).
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computers.
ADDED ENTRY ELEMENTS (KOHA)
Koha item type 01. English Non Fiction
LOCAL PROCESSING INFORMATION (OCLC)
d 005 GIF
c 356
Copies
Piece designation (barcode) Koha full call number School Code Collection
  West Royalty Elementary School 
WRSX27105005 GIFWest Royalty Elementary SchoolNon fiction PB